We create sociotechnical interventions to better allow people to collectively shape the world around them.
Our research integrates techniques in data mining and visualization to connect people with information, social computational techniques to connect people with one another, and cultural and artistic techniques to help unlock their human potential. Our lab consists of computer scientists, artists, architects, designers, and educators, and our aim is create loosely coupled, decentralized social systems that foster healthier real-world environments for living, learning, and making at scale.
Wildflower Montessori School
Wildflower Montessori School is the first in a series of shopfront Montessori schools integrated in a community of learners. Wildflower Montessori’s aim is to be an experiment in a new learning environment, blurring the boundaries between coffee shops and schools, between home-schooling and institutional schooling, between tactile, multisensory methods and abstract thinking. Wildflower will serve as a research platform to test new ideas in advancing the Montessori Method in the context of modern fluencies, as well as to test how to direct the organic growth of a social system that fosters the growth and connection of such schools.
You Are Here
You Are Here is an experiment in microurbanism.
In 2011, we did a show at the Skissernas Museum called Boundaries. In this show, a number of pieces were written in Dog, that gave museum visitors constrained micro-suggestions to make marks on the wall, resulting in a series of interactive, collective wall drawings.
You Are Here takes this idea to the urban scale. You Are Here is a show that is intended to appear in 100 different museums in 100 different cities. Each show will consist a series of data visualizations, each of which gives a collective portrait of one aspect of life in the city. These visualizations are designed in ways to help people understand small things that they might do to heal their city.
Our intent is to create a collective, dynamic, urban-scale work. Our hope is that by disseminating these visualizations, we give communities meaningful micro-suggestions on how best to shape their own cities, which in turn affect the visualizations themselves.
Dog is a new programming language that makes it easy and intuitive to create social applications. Dog focuses on a unique and small set of features that allows it to achieve the power of a full-blown application development framework. One of Dog’s key features is built-in support for interacting with people. Dog provides a natural framework in which both people and computers can be given instructions and return results. It can perform a long-running computation while also displaying messages, requesting information, or even sending operations to particular individuals or groups. By switching between machine and human computation, developers can create powerful workflows and model complex social processes without worrying about low-level technical details.